![]() ![]() check out all the following links for more information and more in depth looks at some of those upcoming features. V-Ray Next beta is available today to registered V-Ray users of V-Ray for 3dsmax. We also tease some new features that are not still coming up such as a complete redesign of the frame buffer, and our very own cloud service, called V-Ray Cloud. Again, this is only available in the full. In Vray when using Vray materials, you can get a render times that are 1/2 to 1/4 faster when switching to 100 vray materials. ![]() So your speed comparison in terms of free version may be unfair. ![]() We discuss why the next version of V-Ray is actually called Next, how the actual core of V-Ray is being completely revamped, as well as some of the many exciting new features. On the other hand the free version of Vray is very close to the full version. ![]() In this topic the difference between bump and displace is clarified and showed factors which a good quality render with displacement depends on. As its name suggests we cant find this tool in renderer rollout. Many people already know a bit about these features, but there are also many other things you may not know about. The first is VRay: Default displacement which can be controlled via renderer panel and the second is VRayDisplacementMod. Vlado, no stranger to the CG Garage, spends some time with Chris to give our listeners a better idea about all the work going into the next version of V-Ray, and beyond. Also watch V-Ray Next GPU running on Quadro RTX 6000 More about SIGGRAPH 2018 postads2 Labels: CG Event Feature SIGGRAPH 2018 V-Ray V-Ray Days Vlado. Since Chris and Lon were in Sofia for a week to hang out at our headquarters in snowy Sofia we decided to sit down with the man behind the V in V-Ray. Also during the talk, Vlado gives the first-ever live presentation of Project Lavinas real-time rendering with true ray tracing, running on the new NVIDIA RTX GPU card. ![]()
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